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Вы мастерили настольные игры, играли в нарисованные на бумаге подземелья и воображаемые древние руины, мечтая о том, чтобы оживить плоды своего воображения? Мастерская Neverwinter позволит вам построить свои кампании и поделиться со всеми этими приключениями.

В Мастерской есть инструменты для создания подземелий, замков, городов, дремучих лесов и всего, что лежит между ними. Создавайте НИПов такими, какими вы их придумали, и населяйте мир держателями таверн и солдатами, королевами и злодеями. Пригласите игроков в глубины земли в поисках древнего гномьего сокровища или отправьте их сражаться против превосходящих сил зла на защиту прекрасного города Невервинтера!

Удобная для работы, Мастерская также предлагает вам динамическую систему рейтингов, которая позволит игрокам оценивать созданные приключения и выделять самые лучшие.

Что такое Мастерская?[ | ]

Мастерская — встроенный в игру редактор собственных заданий. С помощью Мастерской вы можете воплощать в жизнь новые истории, создавать серии заданий и целые области Невервинтера, и делиться своими творениями со всеми игроками. Используйте этот мощный набор инструментов для создания новых подземелий или пересоздайте любимую кампанию с нуля.

Где я могу найти эти квесты?[ | ]

Квесты мастерской могут быть найдены через пользовательский интерфейс игры или Доски Объявлений, разбросанные по всему миру игры.

Как мне создать мои собственные квесты?[ | ]

После входа в игру, выберите "Создать контент" для начала. Руководство для быстрого старта и более подробное руководство по мастерской помогут вам в этом интересном занятии.

Примечание: Новый игрок в Neverwinter должен достичь 15 уровня своим первым персонажем прежде чем получить доступ к мастерской. Это позволит гарантировать что вы знакомы с игровой механикой и примерами квестов, что будет очень полезно в процессе вашего обучения использованию инструментария мастерской.

What rewards can I expect for creating quests?[ | ]

There is an extensive achievements system in-place for the Foundry. This is composed of [Foundry - Community] achievements (earned by playing other author's Foundry quests and campaigns), [Foundry - Authoring] Achievements (earned by creating and having your content played by others), and all are summed up in Dungeon Master Ranks. Each DM Rank the author achieves will reward them with at least a new Title. Later ranks reward exclusive capes, спутники, and even Mounts.


ЧаВо по мастерской/Tooltip

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The ЧаВо по мастерской is a role спутники that can be purchased from the...

  • PowerOne has a ?s cooldown.
  • PowerTwo has an ?s cooldown.

Gallery[ | ]

What about exploits?[ | ]

It is unfortunate that there always will be game players who will attempt to use tools such as the Foundry to create exploits. To help prevent this kind of misuse of the tools provided there are some limitations to how the Foundry works. Examples of limitations for Foundry Authors include, but are not limited to: Only one respawn campfire in any single map, positioned as desired. Random treasure chests and skill based resource nodes are not available. Only one end-of-quest "Super Chest" reward is automatically placed into the last map of a quest, positioned as desired. Rewards and loot-drops are decided-on or generated by the game engine, not the author.

Furthermore, before a Foundry Quest appears in the general catalogue listing, becoming widely available, it must meet minimum criteria, such as average length of play-time and a minimum number of star-ratings. Until these criteria are met, only those players who opt-into being a Foundry Reviewer will see the quest listed in any catalogue directory.

What does "Eligible for Rewards" mean?[ | ]

The reference to "Eligible for Rewards" is in reference to the Cryptic "Daily Foundry" quest. The Daily Foundry quest is a Cryptic Non-Player Character (NPC) Quest that can be accepted by players once every 20 hours. This particular quest asks the player to play three Foundry Quests of his or her choosing. Upon completing this daily quest, the NPC Contact will proffer an additional, larger reward to the player*. However, a Foundry Quest must be eligible for this NPC's rewards. This is a system implemented to help prevent exploitation of the Foundry toolset. Therefore, when perusing the Foundry Catalogue for quests to play under this "Cryptic NPC-offered quest" - only those quests listed as "Eligible for Rewards" will apply and count as one of the three quests required to receive the NPC Contact's "bonus reward".

To become eligible for Cryptic NPC "Daily Foundry Quest" rewards, a player-authored Foundry Quest must meet a few minimum standards, including an average play-time of 15 minutes, based on real play-times tracked by the system. It also must have a minimum of 20 playthroughs, regardless of whether or not reviews or star ratings have been left by the players.

Regardless if a Foundry Quest is "Eligible for Rewards" all Foundry Quests will continue to offer in-quest loot-drops and a quest reward (a.k.a. "Super Chest") during game play. Therefore, the label of eligibility displayed on a Foundry quest only applies to the NPC-offered "play three Foundry Quests" feature, and does not apply to in-quest loot drops and end-quest chest reward.

* The additional, larger reward is proffered to the player in addition to any rewards earned within each individual Foundry Quest played.

How do I Create 'Or' Scenarios in My Quest?[ | ]

Technically speaking, you cannot. You can, however, force the player to make micro-decisions along the way. For example, you can make 2 paths to the next objective, and make the player choose his or her path. The only real problem is that both paths must lead back to the main objective.

A more specific example: You can have two NPCs. One guards the North tunnel, the other guards the East tunnel. The player must choose. She decides to go down the East tunnel. You can make it so that an invisible wall appears in the entrance to the North tunnel as soon as she chooses East by using the trigger "appear when" dialogue with Eastman completes. Now your player is committed to taking the East path to the next quest goal. Both paths must ultimately open up to the next quest goal (or an item for it must drop somewhere in both paths). One path will be "wasted" for that run, but that's okay. It's the only way to make 'or' logic at this time.

Why can't I delete this encounter or actor?[ | ]

The common error in this scenario is that you are in the Details overlay, rather than the Layout overlay. At the top left of your map, you can change back to Layout and remove encounters. You cannot remove individual actors out of encounters at all. You remove the entire encounter, or none of it.

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